Built for slot studios

Create stronger slot concepts. Move into production faster.

Spinative helps your team develop concepts, produce consistent art, animate it, and keep game design, art, motion, math and production connected in one source of truth. Your team creates the game. Spinative makes the journey into production faster, clearer and easier to hand off.

45 minutes using your own concept. No pitch deck. No commitment.
47 assets · 12 min Generate a complete style-locked symbol set in one session.
One-click GDD + math PDF GDD, ADD, math model JSON. Export to your engine, your math team, your stakeholders.
Live preview, no build Spin the prototype in your browser — turbo, instant, and normal speed.

Want it walked through on your own title? Book a 45-minute demo — or create a free account and poke around first.

Founding Studio Programme

Build your next concepts with Spinative.

Join the Founding Studio Programme and use Spinative across as many concepts and projects as your team wants. Develop ideas faster, create consistent art direction and keep every discipline connected as projects move towards production.

SiGMA Startup Village SBC Summit Lisbon networking
€750Founding Studio Programme
  • Unlimited projects
  • Up to 5 studio users
  • Guided onboarding and working sessions
  • Direct founder support throughout your first 90 days
  • Direct influence on the product roadmap
Become a founding studio →

Self-serve: create your account, pay once, and your 90 days start immediately — or book a call if you'd rather walk through it together.

If you continue with an annual Spinative plan, the full €750 will be credited towards it.

Product tour

Brief to handoff, in one take.

Watch the whole workflow — design the game, generate the art, wire the logic, cover marketing and compliance, run it like a studio, and hand off. One game object, no drift. Motion — the animation workspace — is newer than this cut, so it gets its own stage just below.

Prefer it guided? Book a 45-minute walkthrough and we'll run it live on your theme.

Motion workspace

Generate the symbol. Then make it move.

Motion is the animation workspace inside every Spinative project. The symbols, logos and characters you generate already arrive in separate layers, so Spinative rigs them with bones automatically and you animate in the same place you made the art — no re-cutting, no second tool, no files leaving the project.

  • Auto-rig from the layers you already have. A skeleton is inferred from the parts the generator painted separately — frame, element, glow, a character's limbs. Layered PSDs you upload rig the same way.
  • A motion library built for reels. Idle, land, win, anticipation, tease, expand, tumble, logo reveal and attract — presets that retarget to your rig and open on a keyframe sheet with real curves, onion skin and mesh deform.
  • Describe it, then adjust it. Ask for a slow breathe with a glow pulse on the win and the director assembles it from hand-built primitives. Every key it sets stays editable; nothing is baked.
  • An export your front-end already reads. A skeletal animation package — JSON skeleton, atlas and PNG — in the runtime format and version your team uses, with curves rather than thousands of baked keys. Every rig also ships inside the asset pack.
See Motion on your own symbols → Included on Studio and Enterprise plans

Creator control is non-negotiable. AI accelerates the parts of production that drain the team — not the parts that make the game ours.

Our design principle
Pricing

Simple, per-seat pricing.

Start free, upgrade when you're ready. Freelancer for indie designers, Studio for teams — and an Enterprise tier for established companies who want us embedded in their pipeline.

Free
€0

Try real AI generation — 5 credits a month, no card required.

  • 5 AI credits / month
  • Up to 2 projects
  • Canvas editor — full access
  • Flow, Features & spin simulator
  • Manual asset uploads
  • Exports
  • AI Companion
Start free
Freelancer
€39/seat/mo

Full AI generation for solo art directors and indie designers.

  • Unlimited projects
  • 50 AI credits / month
  • Full AI generation, all asset types
  • GDD parsing & auto-setup
  • PNG export at full resolution
  • Email support
Start free, upgrade in-app
Enterprise
€145/seat/mo

For established game companies — reach out and we'll tailor the plan together.

  • Everything in Studio
  • 250 AI credits / seat / month
  • Dedicated onboarding & training
  • Front-end handoff support
  • Custom integrations & pipelines
  • Contract & invoice billing
Book a demo →

Free tier · per-seat pricing on paid plans · credit top-ups from €25 without changing your plan. Enterprise is sales-led — book a call or write to hello@spinative.com and we'll discuss what your team needs.

FAQ

Built for the way slot creators actually work.

The questions a math lead, art director, and producer ask before they buy.

What do I actually get out of Spinative?
The whole workspace — not just the exports. Seven end-to-end stages in one place: game design (GDD, art brief, theme, narrative), flow (visual screen-flow editor across Base, Free Spins, Bonus and custom screens), art (AI-assisted generation against a locked style, references, typography, manual uploads), motion (auto-rigged skeletal animation for symbols, logos and characters, exported for your front-end), math (paytable, RTP, volatility, reels, paylines, feature triggers), marketing (banners, store images, promo art), and handoff. AI assists every stage; the creator leads. At handoff you ship reproducible deliverables — GDD PDF, math spec (JSON), asset pack (ZIP with handoff-ready naming and a skeletal animation export for every animated asset), flow presentation, marketing pack, and a project backup that captures the whole game. Pull any artifact a month later and the prompts, seeds and feature graph are still in the project.
Which game engines does it target?
Engine-agnostic by design. The asset pack uses the BG_BaseGame, ReelFrame, JP_Grand, Logo, Character, Spin_Btn, BuyBonus_Btn and AnteBet_Btn naming convention so a 2D skeleton maps slots without renaming. Assets you animate in Motion export as a skeletal animation package — JSON skeleton, atlas and PNG — in the runtime format and version your front-end team already uses. The math spec is JSON your build team consumes with a few lines of glue. The project JSON captures the whole game object — re-import it a year later and the project reconstructs exactly, prompts and provenance intact. Use your in-house RGS, open frameworks, or commercial HTML5 runtimes — we don't bind you to an engine version or a deployment platform.
Can I animate in Spinative?
Yes. Motion is a workspace inside every project, next to Art. Pick a generated symbol, logo or character and Spinative infers a skeleton from its layers — the generator painted the frame, the element and the glow (or a character's limbs) as separate parts precisely so they can move. Then choose a preset from the slot motion library (idle, land, win, anticipation, tease, expand, tumble, logo reveal and attract), describe the motion you want and let the director assemble it, or set keys by hand on a timeline with real curves, onion skin and mesh deform. The preview plays in the browser. Export is a skeletal animation package — JSON skeleton, atlas and PNG — in the runtime format and version your front-end team already uses, and every rig also ships inside the asset pack. Motion is included on Studio and Enterprise plans.
Do I own the AI-generated assets?
Yes — anything you generate is yours to use, modify and ship (Terms §7). Your prompts and outputs aren't used to train our models, and we use the no-training tiers of the providers behind the scenes. Every PNG carries an EXIF provenance stamp identifying it as Spinative-origin with a project ID, prompt hash, asset type and generation timestamp, so you can prove an asset came from your project if a dispute ever arises. The project record itself stores the prompt and provider for every asset so the chain back to authorship is intact even after the asset leaves the project. One caveat universal to generative AI: outputs aren't guaranteed copyrightable on their own, so we recommend editing or extending anything you plan to register or trademark.
Is the content jurisdiction-compliant?
Spinative isn't a certification path. RNG certification, GLI-19 testing, regional rules (UKGC, MGA, Curaçao, etc.) and responsible-gambling features all live with your math team, your audit lab and the operator licensing the game. We don't pre-certify games and we don't vet operator licenses. What we do provide is a self-contained submission pack — math spec (paytable, RTP, volatility, reel sets, feature triggers), GDD PDF, asset pack and flow presentation — each one reproducible from the project so a lab can re-export the same artifacts a year later and verify they match what was originally submitted. The math model is intentionally engine-agnostic so your build team owns the runtime certification.
Can I try without a credit card?
Yes — Free is a full project workspace with 2 projects, the canvas editor, the Flow node-graph, the Features catalogue, the spin simulator, manual asset uploads (PNG, JPEG, WebP, GIF) and 5 AI credits a month so you can generate real art before paying anything. Design a complete slot — brief through screen layout — and run it in the browser. What's gated: more generation volume, exports (GDD PDF, math spec, asset pack, marketing kit), the Marketing workspace, Motion and the AI Companion. Those start on Freelancer (€39/seat/mo, 50 AI credits) and Studio (€99/seat/mo, 100 AI credits per seat, unlimited seats, Motion included). Established companies can talk to us about Enterprise (€145/seat/mo). Upgrade in two clicks when you're ready — no card required to start.
How does collaboration work?
Studio plan is multi-seat with four roles plus a per-project Reviewer mode. Owner — full access including ownership transfer and studio delete. Admin — projects, members and billing, but cannot transfer ownership or delete the studio. Member — only the projects they're added to, no team or billing settings. Finance — billing only, no project access. Each studio shares a credit pool, project library, version history and style library. Invite teammates by email; existing creators land in the studio immediately, new ones get an email invitation. For external reviewers (operators, audit labs, client stakeholders) share a per-project token link — single project, read-only or comment-only, scoped by token expiry, no seat needed.
What if I need more AI credits than my plan?
Top-up packs from 100 credits (€25) through 200 (€45), 500 (€99), up to 1,000 credits (€179). To calibrate: one credit generates one asset (background, symbol, UI element) or one tile re-roll; document exports cost 5 credits each (GDD PDF, Art Direction PDF). Math spec, project JSON, asset pack, flow presentation and marketing pack exports are free. Top-ups are one-time purchases, consumed after your monthly allowance runs out, and expire 12 months after purchase. Any role with billing permission (Owner, Admin, Finance) can buy. No surprise auto-charges.
Where is my data stored?
EU only. Project data, generated assets and exports live in EU storage with AES-256 at rest; authentication, subscription and email sub-processors all operate in EU regions; application compute runs on EU edge nodes. No persistent data leaves the EU. The only US round-trip is the transient API call to the AI providers during generation, on enterprise / no-training tiers with short retention (30 days for abuse monitoring, then deleted). GDPR-compliant, DPA on request. The Customer Data Protection FAQ has the full sub-processor list, encryption details and the deletion + backup posture.
Can I see it in action?
Yes — and the fastest way is a live demo. Book a 45-minute walkthrough and we'll open the editor on your own game concept: canvas, Flow node-graph, Features catalogue, Motion and spin simulator, end to end. Most people leave that call knowing whether Spinative fits their pipeline. If you'd rather look first, the walkthrough video at the top of this page covers the core workflow, and the Free tier unlocks a real project with no card required.
Live now — early access

Bring your next title to Spinative.

One workspace for slot creators — game design, flow, art, motion, math, marketing and handoff. Give us 45 minutes and we'll show you the whole pipeline on your own title — or start free and explore it yourself.