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DOCS · BUILT FOR SLOT CREATORS

Slot game design, from brief to handoff.

Vocabulary and workflow guides for the people who design slot games. The same content that lives in the Spinative product — published here so you can read it before you sign up.

02

Game design

The Game design tab is the brief. Everything that flows downstream — which screens get registered in Flow, what colours land in each generated symbol, how the GDD reads at the end — is shaped here.

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05

Features catalogue

The Features tab is the catalogue of slot mechanics you can turn on for the project. Toggle a feature and three things happen:

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06

Logic

The Logic tab is the node graph of how the player moves through the game. Every screen the player sees, every transition between them, every trigger that fires a feature — drawn as nodes and edges on…

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08

Math & GDD

The math pillar covers everything quantitative about your slot: paytable, RTP target, volatility, reels, paylines, bet range, max win, hit frequency. It's also the layer most slot creators don't…

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13

Glossary

Slot-industry terms and Spinative-specific vocabulary in one place. The brand-voice rule that we don't define slot terms in body copy applies *everywhere else*; this page is where the definitions…

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