Vocabulary and workflow guides for the people who design slot games. The same content that lives in the Spinative product — published here so you can read it before you sign up.
The Game design tab is the brief. Everything that flows downstream — which screens get registered in Flow, what colours land in each generated symbol, how the GDD reads at the end — is shaped here.
Read chapterThe Features tab is the catalogue of slot mechanics you can turn on for the project. Toggle a feature and three things happen:
Read chapterThe Logic tab is the node graph of how the player moves through the game. Every screen the player sees, every transition between them, every trigger that fires a feature — drawn as nodes and edges on…
Read chapterThe math pillar covers everything quantitative about your slot: paytable, RTP target, volatility, reels, paylines, bet range, max win, hit frequency. It's also the layer most slot creators don't…
Read chapterSlot-industry terms and Spinative-specific vocabulary in one place. The brand-voice rule that we don't define slot terms in body copy applies *everywhere else*; this page is where the definitions…
Read chapterFree to try — 2 projects, full canvas access. Upgrade when you’re ready for AI generation and exports.